Matthijs Holter spilltester Jonathan Tweet og Rob Heinsoos 13th Age

Spillet fra designerveteranene på Pelgrane Press beskrives i pressemeldingen som et «kjærlighetsbrev til dungeon crawling«; vi forventer altså sinnslidende magikere, umulige monstre, utspekulerte feller og store, store sverd. Påmeldingstråd på rollespill.nets forum!

Bilde: Pelgrane Press / Aran McConnell

Refugee Norge trenger spilledere

Flyktningespillet går allerede til helgen, med konfirmanter fra Akershus. Sjekk inn på refugee.no for å se om dette er et rollespill for deg.

Bilde: Refugee.no

Lovecraftiana: Aareskjold og Ramses «Affeksjon i mesozoisk tid» settes opp i Oslo 5. mai.

Archipelagospillsettet lover å la deltakere leve seg inn i roller som

…den eldste arten(elder things), radialsymmetriske hyperintelligente kjøtetande sosialistar, overlegne alle andre materielle organismar på jorda – dei har gjeve opp ein tidlegare mekanisk epoke fordi han var kjenslemessig utilfredstillande. Dei vert gjerne kalla plantar (dei formeirer seg med sporar) men fell i røynda utanfor alle livskongedøma på jorda. Dei sette sjølv igang det innfødte livet på jorda, lot evolusjonen gjera resten, åt det dei likte og utrydda det som var til bry.»

Klikk deg til rollespill.net for å prise galskapen.

Casting drama at Moominkapo game prep

Casting for the mysterious moomin larp Moominkapo («the most harcore larp ever») has begun, resulting in high spirits as high-profile nordic larpers make bids for their favourite roles. Larpwright Eirik Fatland throws down the glove to Elasmotherium’s Even Tømte someone we assume must be Larp Factory organizer Erlend in this video, recently released on youtube:

I dag stjæler vi en post fra Matthijs Holters blogg, Nørwegian Style.

Nørwegian Style

You all know about role-playing poems, right? They’re tiny games made to be played in about 15 minutes, often to explore a specific concept, emotion or atmosphere. They’re an excellent vehicle for experimental design – and for design that helps players experiment.

At Solmukohta 2012, I ran a small series of identity poems. These games don’t use fictional characters; they use you, the player. Your history, your identity – these are the playing grounds.

I’ll give a short description of them here. For several of the games, this is the first time I even write down the rules.

3 of me

Based on a previous design, this game is about how we construct the narratives of our own identity; we tell ourselves the stories of our lives, as if we had only one such story and only one identity that was always present or destined to emerge.

Each player…

View original post 486 more words

http://imagonem.org/2012/04/18/3635/

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