Lesestoff, 08.05.13

Old School Dungeons & Dragons: Wizards of the Coast’s Problem Child – By Peter Bebergal

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As Dungeons and Dragons became more rulebound and combat-oriented, some players revived older, more expressive forms of the game. But is the Old School Renaissance itself just more nerd fundamentalism?

Some Excerpts From Pat Robertson’s Recent Anti-Dungeons & Dragons Rant
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«…D&D (and anything close to it) is quite a morally bankrupt game. It’s about characters who deliberately choose to go into violent conflicts because of greed; it’s about performing violence and trickery….»

«This kind of moral bankruptcy is the core of what makes it fascinating to children — it’s «bad» and transgressive…»

«Being a participatory medium, it’s actually much more serious business than allowing children to, say, watch violent movies…»

Dungeons & Dragons in a theater near you

Two D&D-related plays are running this April: SHE KILLS MONSTERS is at the Steppenwolf in Chicago until 4/21, and GOLDOR $ MYTHYKA: A HERO IS BORN is at the New Ohio Theater in New York until 4/27.

Ray Harryhausen, Whose Creatures Battled Jason and Sinbad, Dies at 92
harryobit1-articleLarge-v4

Mr. Harryhausen often told interviewers that for all the advances in complexity, precision and detail that computer-generated imagery had brought to filmmaking in recent years, he thought some of the necessary magic had been lost.

“There’s a strange quality in stop-motion photography, like in ‘King Kong,’ that adds to the fantasy,” he said in 2006. “If you make things too real, sometimes you bring it down to the mundane.”

SR5 development: Wireless bonuses
last ned

We decided that one of our goals for Shadowrun, Fifth Edition was to make it harder for people to decide to turn off their wireless functionality. We thought about using carrots or sticks for motivation, and we settled on carrots. The way this works out in game mechanics is that gear comes with a standard bonus and a wireless bonus. Want to use it without a security risk? Great, you still get good functionality from your piece of gear. Want a little extra performance? Then crank up the wireless.

Fudge dice kickstarter oppe
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These dice will be great for playing hit Role Playing Games like: + Strands of Fate –  Diaspora + Spirit of the Century –  Dresden Files + Time Heroes –  Atomic Robo

Noe innhold på denne siden ble slått av den 30. August 2023 som et resultat av et DMCA nedtakingsvarsel fra Martin McNeil. Du kan lære mer om DMCA her:

https://wordpress.com/support/copyright-and-the-dmca/

Recreating Roman Pantomime

David Meadows ~ rogueclassicist sin avatarrogueclassicism

Just a week or so ago we mentioned the Practicing Pantomime Project  … the folks involved should maybe talk to this guy, or he should talk to them … from Pressconnects:

For his final project as a Binghamton University undergraduate, local theater wunderkind Santino DeAngelo has decided to re-create an art form that’s been lost for 2,000 years.

No examples of ancient Roman pantomime — a popular entertainment that incorporated music, dance and storytelling – have survived in written form to the modern day. Scholars debate the reasons for that: Some think it’s because the pantomimes were considered “low” entertainment, while others speculate that many aspects of the performances were constructed through on-the-spot directions to actors and singers that were not preserved.

“It was basically the equivalent of television,” DeAngelo said in a recent interview. “Plays were known by their writers, but these pantomimes were famous for the artists —…

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Spillkarakterer som narrative verktøy

Har spillerne dine gjennomskuet glassveggene i sandkasseverdenen din? Forsøk Jørgensens/Biowares metode fra Eludamos. Journal for Computer Game Culture, Vol 4, No 2 (2010)

(…)both player characters and other characters carry narrative progression, but companions are the most important devices for creating a richer narrative experience. While the player characters in both games are important for the growth and development of companions by working as advisors in personal and moral dilemmas, companions are scripted with particular potentials for development which the player may or may not activate. In this sense, the game designers have effectively removed narrative control from the player without making the player feel powerless in the progression of events, and enabled narrative progression through using companions as distributors of narrative information.

Via Rollespill.net på feisbuk.

https://imagonem.org/2013/05/02/5358/

Itras By release party

AzUepCOAIMAMS7hYOoopAHChYnDccH9om0prYsUyYWITuesday 16th of April. Klubbscenen Chateau Neuf, Oslo, Norway. 9.30 pm.
On the occasion of the English release of the Norwegian surreal RPG Itras By, Fantasiforbundet Blindern invites you to a release party for the book. The hardcover edition will be for sale.

Check out http://itrasby.com for reviews, previews and more.

Stemmen fra ådalen

En blog om rollespil af Morten Greis. Fra Tryggevælde ådal en dyb klang. Elverpigernes dans. Røre i det hvide slør. Disen hyller landskabet. De gamle stammer krogede trolde.

christines rant

This is my speaker’s corner where I can rant about popular culture, geeky and general stuff that amaze or irritate me. Many things do. Irritate me, that is.

Realm of Melpomene

"I reject your reality and substitute my own!"

anyway.

"I reject your reality and substitute my own!"

Nordic Larper

Thoughts on scandinavian style live action roleplaying

Nørwegian Style

Norwegian roleplaying games in English