Boss and Holter’s Play With Intent now available

Norwegian spillskaper Matthijs Holter and American RPG designer Emily Care Boss made a text. It seems to be a kind of living thing, that may change as it goes, much like the games it’s all about. It’s called Play With Intent, and a lot of people are never going to get past the introduction:

Dear friends,
It’s time to grow up.
We’ve been playing in this hobby for more than 25 years now. We’ve seen it change, specialize, mutate. The tiny battles in our tiny ponds.
Roleplaying. When we describe what we do, we say: “It’s like let´s pretend, only with rules!”
Kill those rules.
Do you remember play? You were, what, eight or nine, probably. You and friends.
Maybe strangers.
Do you remember when it clicked? When it became magic, and you were that character, that new person you didn’t know you had in you? The Other. The shadow.
The alien.
There were no fucking “rules” for that. For that danger, that exploration. And there still aren’t. The lack of rules is what makes us human. Accept it and become real.
We’re here to show you how to get rid of the structures that are keeping you in place. Away from the safety you wrap yourself in. It’s very simple, very simple.
You already know exactly what to do.
We’re about to remind you.

Y’know, Matthijs is a very earnest person. Not just earnest. Ardent. I don’t think he’s a master troll, though he should be. He should be sitting in a lair somewhere now, drinking your rage, growing fat and bloated on your impotent warbling until your hoarse screams of ire fade and you keel over, wheezing, dripping and utterly spent, your now husk-like form fluttering in the bright ruby-red glow from the Thing that throbs inside the towering, growing mass of troll-flesh. One does not simply tell a Gamer to grow up!

Since I’ve never quite managed to grow up, I retain a few childish habits. One of these is that I find nerdrage infinitely amusing, and am looking forward to going out prospecting for the rich seams of it that are doubtless accumulating in them thar intertubes even as I type this.

Anyway, as my wife (WIFE! Dear gods above and below, I really have done some growing up in the past decade or so) recently reminded me, you need playtime and you need grownup time. She was talking about being inundated with adorable children who wants to hear her fairy tales every. Damned. Minute. Of the day. But the principle can be extended. Games can be designed to belong both in playtime, or in grownup time, or in both, or any.

And that doesn’t mean that they have to fit into one of the grownup boxes – school, therapy, gettin’ it on and so on. They can be games for games’ sake, and still be for grownups. Not necessarily non-fun, but fun in a grownup kinda way. (It’s a weird and disturbing quirk of the English language that «adult» has come to be a synonym for «porn». It makes it harder for me to think clearly about these kinds of things while writing in it. Oh well.) And there’s room for everything – being able to do grownup games does not mean that you can never again gear up your Half-Orc barbarian and go mutilate some lizard man. Fun and Quality may be correlated, and may, if you so choose, be hitched to each other, but either of them may also be crazy-glued to some Glee or even a splotch of *shudder* Wish Fulfillment  – and, get this, all these things can coexist, and your game will not be taken away from you.

It’s all about design choices and organizer choices, and allowing yourself an actual choice. I can do you a seven-course sad, sad story about characters you like dying in terrible ways, AND I can do your standard Bucket of Orc Gore Porn. Sometimes at the same time. If you’re going to design or organize games, it may be interesting and instructive to expand your repertoire, by Growing the Fuck Up. If you don’t like comedy or tragedy and stuff, it may at least help you put on an evening of orc butchery in a new and interesting way.

In other words, Boss and Holter will never get my level 12 hobbit necromancer, damn their dice, but I’ll try some of what they’re offering, occasionally, when I’m in the mood and think I need some.

It’s a weird twist on the whole issue at hand that you need to do a lot of grownup thinking and faffing about in order to remember how to do the playtime thing. Children, when presented with rules, just incorporate them; they become another form of play, a mold into which their regular mode of existence are poured, and so they use rules a way to constantly renegotiate, to pull the plot of the eternal playtime they live in this way or that, to aquire usage rights to a favourite toy, or be friends with someone who’s better at playing than them. And whenever rules interfere with play, they spoil part of the fun, even when the game is «see what happens if we flush Adam’s head in the toilet».

Adults don’t use rules that way… Nah. Can’t type that with a straight face. But, the point stands – we’re not supposed to use rules to push each other around with petty third-hand authority, though a lot of us never learn to step outside the framework of the rules and take part in shaping them. We’re all, at times, or perhaps in a part of our mind always back in school forever chasing the popular boy or the popular girl, jostling for position, quoting the rule book at each other.

We forget what it was all about to begin with.

To function well and be happy as a grownup, understanding and working with this fact about ourselves is a very useful skill. To pull out a cliché I think someone used recently: It’s part of growing up.

But, well, to be perfectly honest I remember having this debate in Norwegian back when Usenet was the finest in online communication technology and leetspeak was barely invented. I’m not going to do it all over again, if for nothing else so as not risk violent flashbacs to the Time of AOLs and the Spring of the WebTV. I did get past the introduction, and found that the contents are kinda familiar, and thus not as interesting to ramble on about.

The document is a bag of tricks we use in role playing games – things you may be familiar with, and things people you know have been doing for years but which you have been too much of a damned dullard to pay attention to. It’s the stuff that happens around a gaming table, which tend to emerge out of the group consensus in well-oiled gaming groups – the stuff that the rule books and larp compendia rarely thinks to write down, preferring to appont some random loveable egomaniac as ringmaster to the game’s circus as a reward for bying their product. It’s good stuff, well presented, with an attempt at  participant priming, frameworking and structuring and other stuff that ends with «ing» running troughout it. If you’re good at GM’ing, you should have no trouble grabbing bits and pieces here and there, as needed. It’s not complete, if you think of it as a game book, and it can’t stand on it’s own if you think of it as a playset, or a manifesto or a larp or a design document, but it’s well written, insistent and earnest and thus unignorable.

Go read it, and then come back and rub that rage all over me.

Oh, yeeeeeahsss. The anger. The futile, scrumptious anger.

Ping @spillpikene?

Påminnelse: Hyperion søker fremdeles verdige kandidater til laurbær og sjampanje; 

Husk å nominere en ildsjel!

Fristen utsettes til 12.10! Send inn dine innspill til folk som har fortjent ros, anerkjennelse eller heder for sin innsats for en klubb, andre mennesker eller en interesse. Nominasjon skjer her:http://tinyurl.com/nominer, Akkurat nå er Vi spesielt interessert i nominasjoner fra datamiljøet da svært få har innkommet så langt.

 

Oktoberaktiviteter

Vår u-sendte medarbeider Oleana Pedrine Giæver er klar for Cthulhu-laiven Festung Norwegen

Denne «høst»greia hvor Folk Flest løper ut i skauen for å skyte hummer og poteter og sånn er over oss, og alle som Gjør Ting i norsk fandom har reist på laiv, eller sitter og spikker mausere og tresleiver mens de venter på bussen. Vi lar fredsommeligheten senke seg, og tar en lengre pause fra nyhetsoppdateringer og synsing her på Imagonem. Imens får du nyte Ærverdige Ivan Stangs utmerkede ministrasjoner, og kanskje litt spillmateriale og sånt her og der.

I helga møttes NorCon for å planlegge neste års SciFiekstragavanser, og tildelte like godt Johannes Bergs ærespris til Matthijs Holter. Det varmer at fondet gjør ære på alt det fine Matthijs finner på. Nyeste sprell er en nydelig tredjeutgave av fortellerspillet Arkipelago, med hjelp fra Jason Morningstar – sleng deg innom spillageret på Nørwegian Style og last det ned. Kanskje blir det snart til en utgave på morsmålet også.

Hyperion har også en pris de vil bli kvitt, og leter etter nominerte; les mer om det her.

Enkelte av oss benytter høsteriet til fornuftige ting; spillskaper Kverndokken, som lanserer sitt eget spill Brent Jord på Regncon denne måneden legger opp spillomtaler på denne bloggen, og ser etter forslag til flere; stikk innom rollespill.net’s ansiktskatalogside for å prate om det.

Tomas Mørkrid arrangerer oktoberspillsalong i Oslo 21. oktober. Vær klar for alver, seksualitet og lapskaus.

Få også med deg Fantasiforbundets treårsjubileum; det finner sted på åstedet for stiftelsen, Cafe Sara i Oslo, femogtyvende oktober, rett etter den internasjonale kortlaivfestivalen Grenselandet den 23.

Aniara og Tolkienforeningen Arthedain markerer at vi gleder oss til Hobbiten med arrangement den 11. på Chateu Neuf. Den tradisjonelle køen utafor Colosseum kino i Oslo er allerede godt i gang.

Mens vi er i den sonen, bør vi få med at spilleder Zak på bloggen D&D With Porn Stars stadig skriver tankevekkende ting om spillarrangering og design. Han og hans spillgruppes D&D-hack Vornheim introduserer begrepet City Crawling, og pakker mer ren spillmatnytte inn mellom to små permer enn hele D&D 4th edition til sammen.

Iron Crown, spillforlaget som liksom aldri helt vil legge seg ned og dø, annonserer spilltesten for en ny utgave av Rolemaster her.

Paizo fortsetter å pøse ut Pathfindermateriale – en Adventure Path i måneden, samt moduler, magasiner, kartpakker, kort og romaner. Vi håper de snart får råd til noen flere illustrasjoner også.

Borte på Games for Change intervjuer Josh Spiro Ken Eklund om hans nyeste ARG, som handler om å droppe ut av skolen.

Green Ronin tar i mot forhåndsbestillinger på Night’s Watch-supplementet til A Song of Ice and Fire-rollespillet (også kjent som Game of Thrones); vi er fristet til å heller anbefale å skjære til Realm Guard: Rangers of the North for formålet.

Steve Jackson Games’ GURPS ser ut til å trives godt som e-vare; det kommer fremdeles supplementer til både fjerde- og tredjeutgaven. Siste tilskudd er nok en samling med magiske dingser, den tredje i rekken. Dette ser ut som den typen stoff SJGames har gjort det bra med tidligere – tekster tettpakket med informasjon og stilige ideer, som kan plyndres av alle uansett favorittspillsystem.

Kysttrollmenna forklarte seg om D&D’s framtid på GenCon for en tid siden. Her er videoen.

Og hvis hummeren ikke har rukket å komme seg i dekning når du er ferdig med alt dette, får du se å pelle deg på laiv med langbue og skramaseax du også.

 

 

 

Laivfabrikken Trondheims oktoberlaiv nå åpen for påmelding!

Fra trynebokji:

Klassefesten er en laiv om å være tenåring. Om å passe inn. Om å kjenne sin rolle i hierarkiet.

Rollene går i 10. klasse, og alle vet hvem de er og hvilken posisjon de har, og fremfor alt; hvem de vil være og hva de streber etter. Klassefesten er et hverdagsdrama fra 2012 og vi kommer til å spille tenåringer av i dag, men ta gjerne med deg angsten, gledene og hormonene fra da du selv var 15, enten det er 5, 15 eller 25 år siden.

Image

https://imagonem.org/2012/09/25/4579/

Ny Elfquestserie online på BoingBoing

Katalogen over vidunderlige ting fortsetter å overgå seg selv. Elfquest, som startet i et fanzinaktig format på slutten av 70-tallet, kom i norsk oversettelse på 80-tallet under navnet Alvefolket. Gjennom folkebibliotekene ble den en portal til både fantasy og tegneserier for mange, og serien har fremdeles fans på berget. Rob Beschizza melder:

The first page of Elfquest: The Final Quest’s prologue will appear here at Boing Boing on Monday. In the meantime, catch up with the story so far (all 6000 pages of it!), free of charge, at the series’ official homepage.

Introducing Elfquest at Boing Boing! – Boing Boing.

Stemmen fra ådalen

En blog om rollespil af Morten Greis. Fra Tryggevælde ådal en dyb klang. Elverpigernes dans. Røre i det hvide slør. Disen hyller landskabet. De gamle stammer krogede trolde.

christines rant

This is my speaker’s corner where I can rant about popular culture, geeky and general stuff that amaze or irritate me. Many things do. Irritate me, that is.

Realm of Melpomene

"I reject your reality and substitute my own!"

anyway.

"I reject your reality and substitute my own!"

Nordic Larper

Thoughts on scandinavian style live action roleplaying

Nørwegian Style

Norwegian roleplaying games in English