Boss and Holter’s Play With Intent now available

Norwegian spillskaper Matthijs Holter and American RPG designer Emily Care Boss made a text. It seems to be a kind of living thing, that may change as it goes, much like the games it’s all about. It’s called Play With Intent, and a lot of people are never going to get past the introduction:

Dear friends,
It’s time to grow up.
We’ve been playing in this hobby for more than 25 years now. We’ve seen it change, specialize, mutate. The tiny battles in our tiny ponds.
Roleplaying. When we describe what we do, we say: “It’s like let´s pretend, only with rules!”
Kill those rules.
Do you remember play? You were, what, eight or nine, probably. You and friends.
Maybe strangers.
Do you remember when it clicked? When it became magic, and you were that character, that new person you didn’t know you had in you? The Other. The shadow.
The alien.
There were no fucking “rules” for that. For that danger, that exploration. And there still aren’t. The lack of rules is what makes us human. Accept it and become real.
We’re here to show you how to get rid of the structures that are keeping you in place. Away from the safety you wrap yourself in. It’s very simple, very simple.
You already know exactly what to do.
We’re about to remind you.

Y’know, Matthijs is a very earnest person. Not just earnest. Ardent. I don’t think he’s a master troll, though he should be. He should be sitting in a lair somewhere now, drinking your rage, growing fat and bloated on your impotent warbling until your hoarse screams of ire fade and you keel over, wheezing, dripping and utterly spent, your now husk-like form fluttering in the bright ruby-red glow from the Thing that throbs inside the towering, growing mass of troll-flesh. One does not simply tell a Gamer to grow up!

Since I’ve never quite managed to grow up, I retain a few childish habits. One of these is that I find nerdrage infinitely amusing, and am looking forward to going out prospecting for the rich seams of it that are doubtless accumulating in them thar intertubes even as I type this.

Anyway, as my wife (WIFE! Dear gods above and below, I really have done some growing up in the past decade or so) recently reminded me, you need playtime and you need grownup time. She was talking about being inundated with adorable children who wants to hear her fairy tales every. Damned. Minute. Of the day. But the principle can be extended. Games can be designed to belong both in playtime, or in grownup time, or in both, or any.

And that doesn’t mean that they have to fit into one of the grownup boxes – school, therapy, gettin’ it on and so on. They can be games for games’ sake, and still be for grownups. Not necessarily non-fun, but fun in a grownup kinda way. (It’s a weird and disturbing quirk of the English language that «adult» has come to be a synonym for «porn». It makes it harder for me to think clearly about these kinds of things while writing in it. Oh well.) And there’s room for everything – being able to do grownup games does not mean that you can never again gear up your Half-Orc barbarian and go mutilate some lizard man. Fun and Quality may be correlated, and may, if you so choose, be hitched to each other, but either of them may also be crazy-glued to some Glee or even a splotch of *shudder* Wish Fulfillment  – and, get this, all these things can coexist, and your game will not be taken away from you.

It’s all about design choices and organizer choices, and allowing yourself an actual choice. I can do you a seven-course sad, sad story about characters you like dying in terrible ways, AND I can do your standard Bucket of Orc Gore Porn. Sometimes at the same time. If you’re going to design or organize games, it may be interesting and instructive to expand your repertoire, by Growing the Fuck Up. If you don’t like comedy or tragedy and stuff, it may at least help you put on an evening of orc butchery in a new and interesting way.

In other words, Boss and Holter will never get my level 12 hobbit necromancer, damn their dice, but I’ll try some of what they’re offering, occasionally, when I’m in the mood and think I need some.

It’s a weird twist on the whole issue at hand that you need to do a lot of grownup thinking and faffing about in order to remember how to do the playtime thing. Children, when presented with rules, just incorporate them; they become another form of play, a mold into which their regular mode of existence are poured, and so they use rules a way to constantly renegotiate, to pull the plot of the eternal playtime they live in this way or that, to aquire usage rights to a favourite toy, or be friends with someone who’s better at playing than them. And whenever rules interfere with play, they spoil part of the fun, even when the game is «see what happens if we flush Adam’s head in the toilet».

Adults don’t use rules that way… Nah. Can’t type that with a straight face. But, the point stands – we’re not supposed to use rules to push each other around with petty third-hand authority, though a lot of us never learn to step outside the framework of the rules and take part in shaping them. We’re all, at times, or perhaps in a part of our mind always back in school forever chasing the popular boy or the popular girl, jostling for position, quoting the rule book at each other.

We forget what it was all about to begin with.

To function well and be happy as a grownup, understanding and working with this fact about ourselves is a very useful skill. To pull out a cliché I think someone used recently: It’s part of growing up.

But, well, to be perfectly honest I remember having this debate in Norwegian back when Usenet was the finest in online communication technology and leetspeak was barely invented. I’m not going to do it all over again, if for nothing else so as not risk violent flashbacs to the Time of AOLs and the Spring of the WebTV. I did get past the introduction, and found that the contents are kinda familiar, and thus not as interesting to ramble on about.

The document is a bag of tricks we use in role playing games – things you may be familiar with, and things people you know have been doing for years but which you have been too much of a damned dullard to pay attention to. It’s the stuff that happens around a gaming table, which tend to emerge out of the group consensus in well-oiled gaming groups – the stuff that the rule books and larp compendia rarely thinks to write down, preferring to appont some random loveable egomaniac as ringmaster to the game’s circus as a reward for bying their product. It’s good stuff, well presented, with an attempt at  participant priming, frameworking and structuring and other stuff that ends with «ing» running troughout it. If you’re good at GM’ing, you should have no trouble grabbing bits and pieces here and there, as needed. It’s not complete, if you think of it as a game book, and it can’t stand on it’s own if you think of it as a playset, or a manifesto or a larp or a design document, but it’s well written, insistent and earnest and thus unignorable.

Go read it, and then come back and rub that rage all over me.

Oh, yeeeeeahsss. The anger. The futile, scrumptious anger.

Stangors saga: Day 56

I worked all day, and filled orders, so while I was still fully awake and jazzed up on coffee Stangor used me to help him attempt to capture the Great Jaggi, which is trickier than killing him, though not by much. In fact Stangor was in the LAST MINUTE of the Quest and had managed to survive long enough to a) injure the beast so that it fell asleep in its den b) sneak into the den and put a Shock Trap in front of him c) throw two Tranq Bombs as soon as the Shock Trap went off.

Problem is, that Shock Trap only lasts about 3 seconds, and Stangor didn’t throw the second Tranq ball fast enough. The Great Jaggi broke free and attacked Stangor, who knew the Quest had failed because the seconds were ticking down. He killed the Great Jaggi just as the clock ran out… losing the Quest (by a hair) but collecting a second Great Jaggi Hide, which he needs for certain fireproof armor.

Then, out of anger and frustration, Stangor went Free Hunting in Moga Woods — which is now complicated by TWO Great Jaggies running around in there, both surrounded by packs of the smaller Jaggis and Jaggia. So Stangor (using me as his second on this side) spent three hours just practicing with various weapons on the Great Jaggis and other beasts, and gathering honey (needed for MegaPotion, of which Stangor requires nearly 20 bottles per hunt — total junkie). He got «killed» again and again, but that doesn’t matter in Moga Woods. His unconscious body is carted back to base camp by Felyne slaves every time, and his health gets automatically replenished.

He managed to slay yet another Great Jaggi and collect another hide, but… I can’t remember if he was using the Hammer or the Great Sword.

The Great Sword is RIDICULOUS. It’s twice as long as Stangor is tall and takes two seconds just to lift and wield for each blow. But if you angle it right with a side-sweep, it can take out half the Jaggis around Stangor AND hit the boss monster a couple of good ones. And it can be charged up with super-power if you time it just right.

Get this, though — for the first time that *I* know of, Stangor, after hunting, got high and JUST WENT STROLLING AROUND LOOKING AT THINGS. Moga Village is very detailed — what little of it Stangor can get to. Much of it is merely seen in the background. But Stangor has always been so intent on hunting that he never stops to smell the Jaggi Dung. So he walked, not ran — I didn’t even know he could just WALK — and examined things like just what those fruits might be on the market table, and how the boats are made, and what the women were wearing. Then he went over to the Woods and strolled around, high as a kite, merely watching the bushes wave in the breeze (with an oddly repetitive motion!) and the clouds float by. The clouds do move, and there are birds up there. I had not really noticed a lot of those pretty details before. Too busy hunting and gathering.

Stangor gathered, but mainly just so he could stare real close at the pretty rocks he mines ore from and the bizarre bulb plants from which he gets herbs. He couldn’t NOT fight, because the Great Jaggi came a couple of times, but we found that about 3 blows from the Long Sword and he will run away.

That was really weird: Stangor just walking around «smoking a joint,» arming himself only when attacked.

In theory Stangor could spend 12 hours straight (my time, not his — it’d be a week for him) doing nothing but practicing with weapons on monsters. I can see how he might well want to do that. I can now see why video gamers get «that way.»

Wei is about to go away for the weekend. This means I COULD INDEED just sit on the edge of the bed being controlled by Stangor until my hands cramp up and bleed. She would come home Sunday to find me hollow-eyed and gaunt, and be unable to shake me back into this world. Like that guy in the movie BRAINSTORM who makes an orgasm-playback-loop and just sits there spazzing while it plays in his head.

Oh, I suppose there are other jobs to do besides slay dinosaurs in another dimension, but FUCK ‘EM IF THEY CAN’T TAKE A JOKE.

***

I ukene fremover presenterer Imagonem en serie gjesteblogger fra Ærverdige Ivan Stang, skriftlærd og radiovert for den internasjonale Church of the SubGenius. Pastoren deler her den oppbyggelige fortellingen om sin gjenoppdagelse av dataspillenes vidunderlige verden med oss.

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Husk å nominere en ildsjel!

Fristen utsettes til 12.10! Send inn dine innspill til folk som har fortjent ros, anerkjennelse eller heder for sin innsats for en klubb, andre mennesker eller en interesse. Nominasjon skjer her:http://tinyurl.com/nominer, Akkurat nå er Vi spesielt interessert i nominasjoner fra datamiljøet da svært få har innkommet så langt.

 

Stangors saga: I Managed to Escape from Stangor Briefly

He finally beat the Great Jaggi. The Quest had to be finished within 50 minutes (game time) and in the last TWO MINUTES he got in the killing blow and was able to carve out the bone and hide.

When it was over, *I,* not Stangor, was drenched in sweat, panting, feeling all beat-up, and this was in an air-conditioned room. Stangor, in Moga Woods, never broke a sweat, never sustained a bruise. He fainted once after being struck by the Great Jaggi’s tail repeatedly, and being bitten countless times by dozens of lesser Jaggis as well as the Great Jaggi himself. He went through ten MegaPotions and eight regular Potions.

I, on the other hand, have no Potion of any kind. Just coffee.

For FOUR HOURS, Stangor held me in his grip. It’s not me controlling him with the Wii controller — HE’S controlling ME. He attacks something and that makes my thumb hit the A button. He rolls from the monster’s attack, which causes my right index finger to pull the B trigger and my left thumb to swivel the motion-stick.

He spent half an hour preparing for the battle — making bombs, eating special meals, buying the lastest available power accessories. Then, after the battle, after picking up his rewards, he wanted to get high on Blue Mushrooms and Herbs and then immediately go back out there to collect more drugs and ores and bones, and to kill as many big monsters as he could
— JUST FOR FUN (also he gets paid). It was Ludroth mating season and he slew probably a dozen of those large slimy aquatic carnivores. (They look like reptiles but are flabby like amphibians.) There was a giant flying bug outbreak in the Central area and he learned that the best way to take out several at once is by The Martian Arts of Grutledge — he just stands there slashing randomly every which-way with his sword, and the giant bugs eventually fly into his way and get hit. He’s like a human bug-zapper.

IF Stangor is even remotely human! — for as far as I know he STILL hasn’t even peed, much less shat. He eats and drinks a lot — I mean, he devours chunks of meat half his own size — but no excretion! Maybe when he reaches Level 3 he’ll finally spend 20 minutes just standing on the edge of a cliff peeing off it, as his reward. Maybe that’s why he’s so obsessive.

He went for 3 days and nights (in his world), without sleeping, in just four hours our time. Then he finally passed out on his feet after he had me «SAVE GAME.»

I came to myself wearing headphones, with my left hand in severe pain from gripping the «nunchuck» controller so hard, and drenched with sweat in an air- conditioned bedroom. The cup of coffee in front of me had not been touched after the Quest started.

Next, Stangor is going to have to CAPTURE a Great Jaggi — in The Sandy Plains, an unforgiving environment. He is making me watch YouTube videos of kids demonstrating how quickly they can do that. Here’s one:

That is what Stangor has to do next. The guy in the video looks much like Stangor, but is younger and doesn’t have the white beard. But his armor and weapons are about the same. This particular Monster Hunter has obviously been at it longer than Stangor has. His slave in this world has probably been playing video games since birth, whereas this is my first experience as the slave of a video game character since the days of Joust, Centipede and Galaga.

I need to whip out some new material for my job, but… something is… fighting…

Stangor go hunt in Sandy Plains now. Practice. Try spare Flash Bombs on Rhenoplus. Take scalp. Do Crystal Bones Quest just as excuse. Chief not let Stangor go to Sandy Plains unless on Quest. No Free Hunt like in Moga Woods.

***

I ukene fremover presenterer Imagonem en serie gjesteblogger fra Ærverdige Ivan Stang, skriftlærd og radiovert for den internasjonale Church of the SubGenius. Pastoren deler her den oppbyggelige fortellingen om sin gjenoppdagelse av dataspillenes vidunderlige verden med oss.

Stangors saga: Day 52

This give Stangor big ideas.

In Moga Village, Stangor have felyne slave who work farm for Stangor. Stangor bring dung, pay, order ‘shrooms, bomberries grown by slave. Slave look like big kitten with vest, walk upright, talk like silly man.

Felyne slave name Tater.

Stangor not name him Tater. Little Weak Glasses Man not name him Tater. Him already named Tater.

Stangor could choose other names for slave, but Tater there so Stangor pick Tater.

Now Stangor think, maybe fuck felyne Tater. Also maybe fuck little pig in diaper that hang around farm. No woman in Moga Village offer to fuck Stangor. Flirt much, but just want Zennis from Stangor. Always try to sell Stangor new bug net, potions, weapons, fishing quests. Moga Village women no love Stangor except as customer.

Stangor maybe fuck Kelbi. Kelbi like deer and goat. Small, warm, furry. Easy to catch, stick hind legs in Stangor boots, him fuck while eating Well Done Steak. Then Stangor chop off horn, but free Kelbi to kill later.

Slain dinosaur, him no good for fuck. Cold, scaly. Also, bring shame on Stangor if villagers see. Live dinosaur too hard to fuck. Tail whip Stangor in face.

Farm strange. Top farmer, him Wyvernian dwarf, him talk like other Tater in Little Weak Glasses Man Fake-World. Talk about shovel, talk funny, lose train of thought easy like Little Weak Glasses Man Tater — but him no named Tater. Felyne slave no talk like Tater, but him named Tater.

Little Weak Glasses Man want make thing he call… Stangor forget. Silly «job.» Stangor say, No. Need Little Weak Glasses Man to work as slave for Stangor today. Must capture Great Jaggi. Little Weak Glasses Man take 3 lessons on YouTube to help Stangor prepare potions, Tranq bombs, shock traps.

When Stangor slay Great Jaggi, him use Dung Bomb for first time. Very funny! Stangor throw Dung Bomb, hit Great Jaggi, air fill with brown fog like dinosaur fart! Great Jaggi get distracted, wave forepaws at snout, blink, stop chasing Stangor so Stangor can drink Potion, sharpen sword, attack-then-dodge.

Stangor no smell Dung Bomb. Stangor no smell anything. Monster dung everywhere, carcass rot, fish rot in village — Stangor smell nothing.

Stangor go now, make Little Weak Glasses Man hold Kelbi while Stangor fuck it. Then Stangor fuck Tater.

***

I ukene fremover presenterer Imagonem en serie gjesteblogger fra Ærverdige Ivan Stang, skriftlærd og radiovert for den internasjonale Church of the SubGenius. Pastoren deler her den oppbyggelige fortellingen om sin gjenoppdagelse av dataspillenes vidunderlige verden med oss.

 

 

 

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